Introduction
PoptartProdigy
Lawful Evil, "They/Them"
- Location
- Akron, USA
Dragon Ball: After the End
From small-time fighters that were insignificant in the face of things to the pinnacle of godhood itself -- that was, in truth, but the start of Goku and Vegeta's adventures. They lived for many years beyond that, fighting and getting stronger all the while, and protecting Earth from every threat that came against it.
But all adventures must some day come to an end.
Old age is as formidable an enemy as any other -- more, in fact. Unlike others, it cannot be defeated by powering up. That was, however, all that Goku and Vegeta knew how to do.
They died.
And in an instant, those they left behind were beset. As it turns out, entrusting one's safety to but two individuals -- one, really, given Vegeta's success rate -- is a poor idea, especially when those individuals are aging swiftly. Earth was set upon by foes too scared of the Saiyans' reputation to attack, yet scared enough to do so as soon as the storied defenders of Earth were gone. Yet despite this, Son Gohan stepped up to fill the gap, standing strong in the face of the threats that came to his home, even though he was pressed to his very limits.
Until the day when the foe was simply too much.
Records from that day are confusing. No witnesses of the fight itself survived -- the only records are the testimony of survivors using ki sensing and scattered updates from the battlefield. The only living members of the original Z Fighters at that time were Tenshinhan -- sometimes known as Tien -- Piccolo, and Son Gohan himself. Krillin's daughter Maron, Goku's student Uub, Gohan's daughter Pan, and Son Goten and Prince Trunks had since taken up their predecessor's mantles.
But none of them were a match for Goku and Vegeta, and none were a match for the threat that landed on Earth that day. Maron died first.
Uub was ripped to shreds afterwards, barely surviving and being withdrawn from the fight. The others bought time, instructing him to use the dragon balls to learn the nature of this new threat.
Piccolo was vaporized buying that time.
Son Goten vanished from any ki sense shortly afterwards. It is not known how he died.
Prince Trunks's ki flared to unprecedented heights in response -- him, finally attaining the third Super Saiyan form. Immediately afterwards, his ki crashed to nearly nothing. It declined, slowly, for five minutes before vanishing entirely.
Tenshinhan's ki flared brightly and briefly, burning itself out in a futile attempt to stop his opponent. He was the only Z fighter to die by his own hand.
Uub, having been healed, summoned Shenron. He resurrected Maron, who immediately died again. He then flew back to the fight, only sharing the briefest of details with Pan's young son Mato of the answers he had received. As soon as he arrived, his ki simply...vanished.
Pan's ki burned as brightly as any had ever felt it, the Earth shaking under the force of her attempts to avenge her friends. They were not enough, and her absence was like the silence after a thunderbolt.
At this point, those away from the fight were piling into spaceships built by Bulma and saved since then, hoping to evacuate. The last family members of the Z fighters -- with Maron's death, all of them Saiyans -- prepared to escape, praying against any kind of hope that Gohan would survive.
Gohan's grandson, in tears over his mother's death, received a message from his grandfather in the form of telepathy, one which he never shared with anybody. In response, his ki began to stir.
And as the ships lifted off, the atmosphere of Earth glowed a divine blue light as Gohan finally broke through the barrier. For so long since his father's death, he had been a God, and as his loved ones fled, he finally unlocked the potential of a Super Saiyan in that form. There were none left who could sense the battle, but all could see the shockwaves echoing over the horizon. And then Gohan's ki skyrocketed again, the Earth nearly coming apart. All stood in awe. Had he finally surpassed his father once and for all?
No. He had not. He had self-destructed, taking Earth itself with him in a futile, wasted attempt to bring his opponent down. The ships rocked in the shockwaves from Son Gohan's violent death, and unnoticed in the chaos, Mato ascended to a Super Saiyan, screaming out his grief in a futile rage.
The apocalypse had come, and Earth's defenders were found wanting.
* * *
Since the Z Fighters' quest to defeat Freeza, it had been known that, somehow, humans were present in every corner of the galaxy. After his grief abated, Mato cast his senses far and wide in search of a planet filled with them -- someplace where he and his last family could hide.
It was long in the finding, but a place was found. The inhabitants were far less advanced than the rest of the galaxy -- primitives, really. It was perfect -- this backwater world that hadn't even made it into space, inhabited by humans who had even less idea about the mysteries of ki than the ones the Saiyans had left behind. Nobody would find them there. They landed their ships, hid them, and vanished into the general population.
Over time, the Z-Fighters, and the cataclysmic battle that annihilated them, passed into legend among the descendants. Especially Vegeta and Goku -- the undefeated, some called them. The Holy, others said. Among a people who needed to hide their very identities, what else would such peerless warriors be taken to be?
Vegeta and Goku were raised to almost mythic status. No almost about it, for some. Every Saiyan remaining -- heavily bred in with humans at this point -- descended from them. With that population, inbreeding was a concern. It was decided that the two families would breed exclusively with the inhabitants of their new home -- a cold decision, for an increasingly cold people.
And that worked. It worked so well that the two families eventually lifted the restriction. But by that time, the division had become somewhat...ingrained.
The descendants of Vegeta and Goku almost came to resemble clans and noble houses. Clans Vegeta and Goku, each with Houses indicating family groups. Inheritance and succession became extremely important. Eventually, it was formalized. Each generation, in the main Houses of Vegeta and Goku, one child would be chosen who most typified the characteristics of the Saiyans of old. That child would be trained to the level of Super Saiyan, and master the ability. And they would be called the Scion of either Vegeta and Goku -- taking the title from the predecessor from the last generation, who would be elevated to the Lord of their Clan, displacing the one who came before.
In and around all of this, their isolation bred strange practices. The Scions were the only Saiyans allowed to transform, for fear of discovery. In the absence of a high strength, the survivors turned to magic, the forbidden and strange arts sometimes encountered by the Z Fighters. Never a prominent art among Saiyans, progress was slow. Sorcerers were rare. But they did exist, and they aided their people. They built a chamber where the Scions and Saiyans in general could train without fear of broadcasting their strength.
That was not their only contribution. They were still Saiyans -- and they stood out. Tails, spiky hair...it wasn't conducive to hiding among such colorless humans as inhabited this new place. The Sorcerers designed Masques -- a shapeshifting technique that allowed the Saiyans to appear wholly human. Nobody had been wholly comfortable with the idea of chopping limps off -- honestly, how the original Z-Fighters were so calm about lopping off tails escaped the survivors. Thus, even though the Masques restricted power levels, the survivors dealt with it.
This is the world you were born into. Even centuries later, your people still fear the return of your old foe. Everything you do is informed by the Masquerade. You live normal human lives by day, and by night remove your Masques, letting the human sleep in order to live as a Saiyan for the dark hours. And you, you in particular, train.
You are a person of significance in your Clan. Born at the same time as your opposite number to the Scion of your clans, your father has since taken his office as Lord. You are now the Scion of your clan, expected to attain and master the Super Saiyan form against the possibility of discovery, to lead and guide your people in war and peace. You are nobility -- the last remnant of Saiyan royalty, given that everybody now draws descent from Vegeta and Goku both. You stand at the end of a long and proud line -- the most peerless warrior race ever to exist. Even in fearful exile, you are a figure of pride and prestige. As the date of your eighth birthday approaches, your father brings you to the Training Hall, the only truly Saiyan place on the planet, built by Sorcerers to contain and shield the ki of those inside. As you enter, you see the other Scion and their family standing there as well. You both know why you are here. It is time to finally make your transformations. Regardless of your family and Clan, you will transform before you leave, for you are a Scion. You are...
[ ] Prince Jaffur Vegeta, the Scion of Vegeta. Son of Lord Vegeta Vegeta, the Lord Vegeta -- yes, really -- you were trained since birth to match and surpass your father. You have taken to that training like nothing else, and can easily claim to be the most lethal Saiyan alive save for your father, the Lord Goku, and their predecessors, despite your age. You are a warrior prince, the heir to the royalty of Clan Vegeta, and you stand at the head of a Clan that takes the trappings of nobility much more seriously than those Gokun fools. When your first child is born and takes your mantle of Scion -- when your father's title passes from him, and you become the Lord Vegeta -- you will stand as the acknowledged outright ruler of your people. Yet not all is well. Something is rotten in the House of Vegeta. Your father has dark designs, and a cruel temper that all-too-often turns to you. Nothing you do is ever enough, and failure is harshly punished. Your mother is your only solace, she and your little sister -- and even they are helpless in the face of a Full-Powered Super Saiyan. You do not know what the next few years will bring, but you will become the Lord Vegeta some day, and on that day you will rise with the respect and admiration of a people who have truly recalled their roots as a warrior race, and stand in awe of your early accomplishments.
Pros: Beloved by people, born warrior, warrior prince, heir to the royal line of Vegeta, proud legacy, [HIDDEN BONUS], intense drive, AVE JAFFUR!
Cons: Truly horrendous home life, proud legacy, quick and fiery temper, severe trauma, [HIDDEN DETRIMENT], difficult to interact with non-Vegetan saiyans due to differing cultures.

[ ] Kakara Goku, the Scion of Goku. Daughter of Berra Goku, the Lord Goku, you are named for your ancestor Goku's Saiyan name, and have earned the scorn and contempt of your people since the moment you were old enough to train. Because you have never enjoyed training. You have struggled to attend to the work of fighting all your life. The thought of hurting another person makes you sick, and you find it difficult to even try to throw a punch at another person, even in sparring. But you are not incompetent. While you hesitate in fighting, nobody can call you anything less than a prodigy in the art of using your ki. You are intelligent and ambitious, and determined to find a way to live your life the way you wish it. And even with all of that aside, you are not a shirker. You will do your duty and master the Super Saiyan form. If your actions cannot win your people's respect, your strength and conviction will. And regardless of what your people think of you, you have your family, and they, you know full well, love you. You are happy, most of the time. But your life will be hard, and you will continually fight against the frustrated expectations of your people. And unlike Vegetans, Gokun do not acknowledge their Lord as true nobility. You will be a facilitator, a mediator trying to bring order to a fractious mass paying the bare minimum of respect due your position. But you will persevere, and if the world will not accept you of its own accord, you make it do so.
Pros: Acknowledged prodigy of ki manipulation, nascent pacifist, possibility of reforming saiyan culture, strong and loyal family support structure, solid mental health, [HIDDEN BONUS].
Cons: Contempt of saiyan society at large, nascent pacifist, severe difficulty developing combat abilities, social isolation, will face constant social opposition, [HIDDEN DETRIMENT].
* * *
Welcome to Dragon Ball: After the End! This is my second quest on this site, and I hope you all enjoy what's on offer. I'll leave mechanics and such for later in the story, as even when they're introduced they're not really critical to your enjoyment of this quest. There will be rules, and I'll make them freely available, but this first bit is chargen and I'd rather not distract from that. As you can see, whichever character you choose will have drastic effects on the kind of quest you end up running. Whichever you pick, however, the other one will still be running around the world. Don't worry that picking the unconventional Saiyan pacifist will make you miss out on the delicious angsty warrior action, and vice-versa. This takes takes as canon the full runs of Dragon Ball, Dragon Ball Z, and Dragon Ball Super, any movies that contradict none of the above/are sufficiently cool for me not to care (except for the Hirudegarn movie, which is not canon in this continuity), and very carefully selected redeemable concepts from Dragon Ball GT. I am also changing "Super Saiyan God" to "Saiyan God" and "Super Saiyan God Super Saiyan" to "Super Saiyan God," for reasons that should be bloody obvious. Everybody enjoy, but before you do:
Power Levels
...are not open for debate because I've seen the kind of arguments that get started over that. DOES IT EVEN REALLY MATTER? End of the day, all the various models boil down to: "Protagonist is weaker than Antagonist #78, then transforms and trashes them. Longer-term, they train until they hit limits, then transform to surpass them." Who cares about the numbers beyond that? ...besides, um, me. I like numbers. For mine, I'm using the Bringer of Death system by npberryhill, who, while personally abrasive in the face of disagreement, has made a very easy system for me to work with. Normal Saiyans can get up to 15 million units of power level as a hard cap, and hit diminishing returns on training a good deal earlier. The Super Saiyan transformation adds 145 million onto that (yes, it is additive. Not in line with official guidebooks or Toriyama's comments, I know, but it's easier on your poor QM), and also allows base power to be trained up to 70 million, again with diminishing returns starting at roughly half that (total transformed max power: 215 million). Mastering the transformation ups base potential to 375 and the boost from Super Saiyan to 750 million (total of 1.125 billion). That's all you'll need to know for the first little while of this quest, trust me. Other transformations come later.
EDIT: Because it became relevant down the line, here's my model for Oozaru as derived from my own thoughts, the spirit of BOD's speculations on the matter, and the ideas of various posters talking it out on the thread. You all rock!
RP Companion
This quest shares continuity with an RP run by @The Fourth Monado! Their RP -- found here -- deals with a substantially broader scope, and thus contains spoilers aplenty. Exercise discretion.
I've taken a lot of the discussion of Oozaru on board in designing my final paradigm for the form. Here's how it'll work: Oozaru channels the same energy that Super Saiyan does, but in a different way. Therefore, like Super Saiyan, it has nothing to do with your base power at the time of the transformation. However, the forms are different: as Oozaru gives you a different body to work with, your base strength is not merely irrelevant to how much you boost by, but is in fact replaced by a different base power level for the duration of the transformation. For the ancient Saiyans, this was always higher than their normal base given how weak they were at the time, and thus was taken to be a universally beneficial transformation. However, that's not necessarily the case. In your case, your power level went down in training.
Oozaru's real strength is not that it boosts strength. What Oozaru does is provide a radically changed body with its own power level -- a power level which has twice the cap of the base strength cap of the Saiyan in question, and can be trained up swiftly. For a base Saiyan, they cap at 30 million. For a basic Super Saiyan, their Oozaru caps at 140 million. For a Full-Power Super Saiyan -- which at this point, you are -- the Oozaru power cap is 750 million -- the total boost that you would receive from turning into a Super Saiyan. In fact, the basic Super Saiyan's cap is only five million off from SSJ. This helps me link Oozaru with SSJ the way the BOD system I'm using tries to do while not making either Oozaru or SSJ unilaterally worthless.
Thus, the reason why the ancient Saiyans used the Oozaru as their "I win" button was because it could be trained up quickly and thus kept ahead of their base forms by a lot. I've also decided that it tends to hit a wall once it's multiplying your normal strength by ten, thereby explaining why the ancient Saiyans thought it was a tenfold boost. But that multiplier drops off under diminishing returns as it approaches the cap just like normal strength, and once the Saiyan's base strength is at max, Oozaru is "only" a twofold boost. But no ancient Saiyan ever reached that point, and Vegeta never gave a crap about Oozaru once he figured out SSJ, so the myth of x10 remained.
tl;dr: Oozaru replaces your power level with a new base, which tends to be higher than your normal base but doesn't have to be. This new base can be trained at an accelerated rate, hard-caps at twice your normal base cap, but hits a cap of ten times your normal base when you're still far enough below your normal base cap to allow that.
This diverges from BOD's (rudimentary) handling of the form, but honestly, they didn't use it and only addressed it in non-canon snippets. I will happily leave them behind here for the sake of a fun quest.
I would like to thank in particular Terrabrand and Bakkasama, whose ideas were the final inspiration for this model and who both have cookies now because of it. Thanks, you two! You were a great help! And I also thank everybody else who talked it out in the comments, helping me to find what I like to think is a more elegant solution to the rather thorny problem I was originally facing. It was immensely helpful.
Oozaru's real strength is not that it boosts strength. What Oozaru does is provide a radically changed body with its own power level -- a power level which has twice the cap of the base strength cap of the Saiyan in question, and can be trained up swiftly. For a base Saiyan, they cap at 30 million. For a basic Super Saiyan, their Oozaru caps at 140 million. For a Full-Power Super Saiyan -- which at this point, you are -- the Oozaru power cap is 750 million -- the total boost that you would receive from turning into a Super Saiyan. In fact, the basic Super Saiyan's cap is only five million off from SSJ. This helps me link Oozaru with SSJ the way the BOD system I'm using tries to do while not making either Oozaru or SSJ unilaterally worthless.
Thus, the reason why the ancient Saiyans used the Oozaru as their "I win" button was because it could be trained up quickly and thus kept ahead of their base forms by a lot. I've also decided that it tends to hit a wall once it's multiplying your normal strength by ten, thereby explaining why the ancient Saiyans thought it was a tenfold boost. But that multiplier drops off under diminishing returns as it approaches the cap just like normal strength, and once the Saiyan's base strength is at max, Oozaru is "only" a twofold boost. But no ancient Saiyan ever reached that point, and Vegeta never gave a crap about Oozaru once he figured out SSJ, so the myth of x10 remained.
tl;dr: Oozaru replaces your power level with a new base, which tends to be higher than your normal base but doesn't have to be. This new base can be trained at an accelerated rate, hard-caps at twice your normal base cap, but hits a cap of ten times your normal base when you're still far enough below your normal base cap to allow that.
This diverges from BOD's (rudimentary) handling of the form, but honestly, they didn't use it and only addressed it in non-canon snippets. I will happily leave them behind here for the sake of a fun quest.
I would like to thank in particular Terrabrand and Bakkasama, whose ideas were the final inspiration for this model and who both have cookies now because of it. Thanks, you two! You were a great help! And I also thank everybody else who talked it out in the comments, helping me to find what I like to think is a more elegant solution to the rather thorny problem I was originally facing. It was immensely helpful.
Some people have not seen Dragon Ball: Super yet. With the ongoing release of Super in English, that number is about to drop precipitously. Unless I specify otherwise either here or in a threadmarked update, with later threadmarks trumping earlier ones, all Super episodes with official English dubs are to be considered open for discussion, with yet-to-be-dubbed episodes remaining spoilers. As a general courtesy rule, please continue to use spoiler boxes for anything that is a spoiler according to the above rule. Anything else bearing the brand of Dragon Ball, however, is fair game and may be discussed freely, including anything about GT that you all wish to debate. PLEASE NOTE: THIS SPOILER POLICY APPLIES SOLELY TO THREAD DISCUSSION. I RESERVE THE RIGHT TO REFERENCE WHATEVER I NEED TO IN ORDER TO WORK IN THE SETTING I'M CRAFTING.
Additionally, this quest is in part a collaborative work, in that I and @The Fourth Monado write in a collaborative canon which between us we determine. Monado runs an RP called, "Dragon Ball: Days of Future Past." Given DoFP's status as dealing with multiversal events spanning the breadth of all time and space, my quest occupies a position as a timeline within that broader canon. This does not imply seniority of rank -- merely the two works' relationship to each other.
I have committed to limiting cross-pollination from the RP to the Quest, given the pacing problems it would entail and the distaste much of my player base has for the idea. Therefore, while you are perfectly at liberty to follow and read the RP, I ask that if you wish to discuss spoilers from it that you've received, please do so in clearly-labelled spoiler boxes, for the benefit of those who prefer to refrain.
Additionally, this quest is in part a collaborative work, in that I and @The Fourth Monado write in a collaborative canon which between us we determine. Monado runs an RP called, "Dragon Ball: Days of Future Past." Given DoFP's status as dealing with multiversal events spanning the breadth of all time and space, my quest occupies a position as a timeline within that broader canon. This does not imply seniority of rank -- merely the two works' relationship to each other.
I have committed to limiting cross-pollination from the RP to the Quest, given the pacing problems it would entail and the distaste much of my player base has for the idea. Therefore, while you are perfectly at liberty to follow and read the RP, I ask that if you wish to discuss spoilers from it that you've received, please do so in clearly-labelled spoiler boxes, for the benefit of those who prefer to refrain.
As I have mentioned in a few places before, I at the start of this quest generated a few "outside context crises" that will occur at predetermined points in the quest with absolutely no influence from player action. These would be things like (some of) Dragon Ball's arc villains, or something exciting happening in Garenhuld's human world. Something that you can't prepare for and is in no way triggered by your actions. It just happens, and you have to deal with as it comes. Additionally, I sometimes set problems that are within player context on resolution timers that eventually run out, whereupon they will turn over and go proactive unless the players discover and act upon them by investigation, happenstance, or allied action. These would be things like Dr. Gero, who was a result of Goku's actions, lived on Earth, and was always within Super Saiyan Goku's reach, but for one reason or another remained undetected or unfought until he began to present a serious threat.

Because I was bored, that's why.
The HAPCON is a measure of the pace or urgency of events as a general rule in the quest -- the extent to which the players are likely to have their hands forced in any given situation by events beyond their control. Having the HAPCON visible is mostly a fun little joke for me; this measure already existed before I chose to make it visible to you all.
Current Status: We are at HAPCON 1. The day of the Unsealing has come. Jaffur Vegeta walks free once more.
Aaaaaaaaaand GO!
Last edited: