Start, Map of Ulthuan
Imrix
Periodically Malevolent QM
Index:
Start, Map of Ulthuan (You are here)
Prologue 1, Into The Flame
Prologue 2, Death...
Prologue 3, ... and What Comes After
Prologue's End, Phoenix King
Character Sheet, King Thiraenal (freshly crowned)
Quest Mechanics
Naval Warfare: An Overview
Heroes of Ulthuan: A character list
Write-In's and Dramatic Editing: An Overview
Maps
Please do ask me questions!
Turn 11: Moestorm
Turn 11: Moestorm Results
- Interlude: Imperial Justice
- Judgement: Agnes Hauptochter
- A Crown of Gold and Broken Dreams
- Judgement: Erik von Tussen-Hoche
- An Anticlimax of Faith
- Judgement: Martellus von Raukov
- The Harsh Light of Dawn
Turn 12
Turn 12 Results
- Interlude: A Pact Woven From Winter's Breath
- Interlude: A Pact Woven From Winter's Breath, pt. 2
- Interlude: The Blessed Quiet of Victory
Turn 13
Turn 13 Results
Turn 14
Turn 14 Results
Turn 15: Prelude to Malekithation
Turn 15 Results
- Tides of Darkness, Pt.1
- Tides of Darkness, Pt.2
- Tides of Darkness, Pt.3
- Tides of Darkness, Pt. 4
- Tides of Darkness, Pt.4.5
- Tides of Darkness, Pt.5
- Tides of Darkness, Pt.6
- Tides of Darkness, Finale
- An Old And Bloody Dance, Preliminary
- An Old And Bloody Dance, Pt. 1
- An Old And Bloody Dance, Pt. 2
- An Old And Bloody Dance, Pt. 3
- An Old And Bloody Dance, Pt. 4
- An Old And Bloody Dance, Pt. 5
- An Old And Bloody Dance, Pt. 6
- An Old And Bloody Dance, Finale
Turn 16
Turn 16 Results
Turn 17
- Interlude: When Divinity Knocks...
Turn 17 Results
Turn 18 and subvote
Turn 18 Results and World News
Turn 19
Turn 19 Results
- Amid a Tremulous World: Planning
- Amid a Tremulous World: Approach
- Amid a Tremulous World: Stall
Strategic Thinking Examples
The Laurent on foreign policy
OneirosTheWriter on Defensive Strategy
Xantalos on desired end state
kingtaso01 on Internal/Foreign Policy
The above should serve not necessarily as specific goals to strive for, but as examples of the sort of grand strategy a Phoenix King should try to work towards.
Substories and omakes (noncanon unless explicitly noted)
In Yvresse, Where the Night Lives, by OneirosTheWriter
Misc. Useful Posts
(Crossposted from SB)
For those of you who remember Warhammer Dynasty, this is inspired by that, but with more elves and magic bullshit. You will control the Phoenix King, directing the fading might of Ulthuan as you attempt find a future for the elves that doesn't totally suck. Each turn will cover a year, with battles and some other events taking several smaller turns.
Unlike Warhammer Dynasty, money isn't really a factor for you since Ulthuan has more cash than it knows what to do with. On the other hand, your power isn't as absolute as an Elector Count; you're elected by the Princes of each province, and everybody in your court will have an opinion on the problem of the day. Your job is to choose between them without playing (or at least seeming to play) favourites. Your balance budget is political, not financial.
To represent this, there will be military/diplomacy/statecraft/etc actions, but you don't simply choose one action from each section. Instead, you have a number of dice representing your royal Influence, which you can vote to spend on various options. Often, delegates from multiple provinces will suggest different solutions to the same issue, allowing you to choose between them.
You can allocate multiple dice to a single action, in which case all of them will be rolled, and the best result used. Afterwards, the court will pay attention to whose suggestions you favoured, and they'll grumble if some provinces are listened to too much, or others are ignored.
- - -
Ulthuan, mighty Ulthuan, greatest land under the sun!* Land of plenty**, land of magic!
Bow before its invincible armies***, its peerless mages****, its vast wealth*****!
But despite the stoic valour of its militia armies, the sorcerous might of Hoeth, the rumbling power of ancient dragons, its proud navy and much more besides, Ulthuan dies a slow death. Its glory days are long in the past, slipping further away every year.
The Druchii of Naggeroth raid the coasts in preparation for their next invasion, twisted monsters pour down from the Annulii Mountains, rumours talk of even the Orcs turning their eyes upon Ulthuan's shores, and always there are reasons to spend the dwindling store of elven blood on foreign wars to save Men and Dwarves who haven't the wit to understand how much has been sacrificed for their sake.
Bunch of ungrateful pricks.
But now a change is in the air, for you are one of Ulthuan's High Princes, and you stand before the cleansing Fire of Asuryan, ready to step into the flame and be crowned Phoenix King of all Ulthuan.
(Or it might burn you to cinders. That's never happened though. Yet.)
It is the 253rd year of King Finubar's reign, long may he rest, or the year 2416 by the reckoning of the Empire of men, and in moments you will be Phoenix King (or dead), responsible for every soul within your blessed land, from the most wizened Loremaster to the merest child. You will seek victory on the battlefield and the negotiating table, and perhaps restore Ulthuan to its former glory.
Or possibly you'll piss off the nobles enough that one of them will knife you in the back, a bit like what happened to the last guy. Bunch of ungrateful pricks. Actually, they might even have offed him too. You should probably look into that...

* If you listen to the elves.
** Mostly because all the corpses left plenty behind.
*** It's not a defeat if they don't write it down, okay?
**** Except for the Slann, but they don't talk about those guys.
***** Okay, that one's true. They have all the shinies.
Start, Map of Ulthuan (You are here)
Prologue 1, Into The Flame
Prologue 2, Death...
Prologue 3, ... and What Comes After
Prologue's End, Phoenix King
Character Sheet, King Thiraenal (freshly crowned)
Quest Mechanics
Naval Warfare: An Overview
Heroes of Ulthuan: A character list
Write-In's and Dramatic Editing: An Overview
Maps
Please do ask me questions!
Turn 1
Turn 1 Results
Turn 2
Turn 2 Results
Turn 3
Turn 3 Results
Turn 4
Turn 4 Results
- Waaargh! Grom pt.1
- Aside: Mercenaries
- Waaargh! Grom pt.2
- Aside: Deployment
- Waaargh! Grom pt.3
- Waaargh! Grom pt.4
- Aside: Black Fire Pass arrival
- Waaargh! Grom pt.5
- Aside: Agnes Hauptochter
- Aside: Stirland Resolved
- Waaargh! Grom pt.6
- Waaargh! Grom 'Victory'
- Waaargh! Grom Homecoming
- Back In The Saddle
- Campaign Aftermath and Rumours
Turn 5
Turn 5 Results
Turn 6
Turn 6 Results
Turn 7
Turn 7 Results
Turn 8
Turn 8 Results
Turn 9
Turn 9 Results
- Aside: The Wolf of Khorne
Turn 10
Turn 10 Results
Turn 1 Results
Turn 2
Turn 2 Results
Turn 3
Turn 3 Results
Turn 4
Turn 4 Results
- Waaargh! Grom pt.1
- Aside: Mercenaries
- Waaargh! Grom pt.2
- Aside: Deployment
- Waaargh! Grom pt.3
- Waaargh! Grom pt.4
- Aside: Black Fire Pass arrival
- Waaargh! Grom pt.5
- Aside: Agnes Hauptochter
- Aside: Stirland Resolved
- Waaargh! Grom pt.6
- Waaargh! Grom 'Victory'
- Waaargh! Grom Homecoming
- Back In The Saddle
- Campaign Aftermath and Rumours
Turn 5
Turn 5 Results
Turn 6
Turn 6 Results
Turn 7
Turn 7 Results
Turn 8
Turn 8 Results
Turn 9
Turn 9 Results
- Aside: The Wolf of Khorne
Turn 10
Turn 10 Results
Turn 11: Moestorm Results
- Interlude: Imperial Justice
- Judgement: Agnes Hauptochter
- A Crown of Gold and Broken Dreams
- Judgement: Erik von Tussen-Hoche
- An Anticlimax of Faith
- Judgement: Martellus von Raukov
- The Harsh Light of Dawn
Turn 12
Turn 12 Results
- Interlude: A Pact Woven From Winter's Breath
- Interlude: A Pact Woven From Winter's Breath, pt. 2
- Interlude: The Blessed Quiet of Victory
Turn 13
Turn 13 Results
Turn 14
Turn 14 Results
Turn 15: Prelude to Malekithation
Turn 15 Results
- Tides of Darkness, Pt.1
- Tides of Darkness, Pt.2
- Tides of Darkness, Pt.3
- Tides of Darkness, Pt. 4
- Tides of Darkness, Pt.4.5
- Tides of Darkness, Pt.5
- Tides of Darkness, Pt.6
- Tides of Darkness, Finale
- An Old And Bloody Dance, Preliminary
- An Old And Bloody Dance, Pt. 1
- An Old And Bloody Dance, Pt. 2
- An Old And Bloody Dance, Pt. 3
- An Old And Bloody Dance, Pt. 4
- An Old And Bloody Dance, Pt. 5
- An Old And Bloody Dance, Pt. 6
- An Old And Bloody Dance, Finale
Turn 16
Turn 16 Results
Turn 17
- Interlude: When Divinity Knocks...
Turn 17 Results
Turn 18 and subvote
Turn 18 Results and World News
Turn 19
Turn 19 Results
- Amid a Tremulous World: Planning
- Amid a Tremulous World: Approach
- Amid a Tremulous World: Stall
Strategic Thinking Examples
The Laurent on foreign policy
OneirosTheWriter on Defensive Strategy
Xantalos on desired end state
kingtaso01 on Internal/Foreign Policy
The above should serve not necessarily as specific goals to strive for, but as examples of the sort of grand strategy a Phoenix King should try to work towards.
Substories and omakes (noncanon unless explicitly noted)
In Yvresse, Where the Night Lives, by OneirosTheWriter
Misc. Useful Posts
Province Choices
Trait Choices
"Dwarf-Friend"
Dwarves and ghosts
"Slann-Friend", Statecraft
The Everqueen's Perspective
Elves and Magic
"Certainty"
The Fire of Asuryan
The Threat of Malekith
Population, Ulthuan overview, Ulthuan provinces, Naggeroth and Dwarves, Explaining Naggeroth's Population
Elven politics, 1, 2, Rivalries
The Annulii Mountains are not a vacation hotspot.
Malekith, 1, 2
Black Orcs
Warpstone
An assessment of the Grom campaign.
Time Management
Dragons
Finubar the Seafarer
On Khemri
Phoenix King Influence Scores
With Great Power...
Assassins
Elven Lifespan
What if Dieter had won?
Yvresse and Nagarythe - Revlid
The Long March
Bonus Tally - Wirdo
Princess Mechanics, picture 1, picture 2, picture 3, Awards
Araby, 1, 2, 3
Magic Items, Why they're rare
International Politics
The Dragon Emperor, 1, 2, 3, 4
Chaos and Wizards
Morathi, 1, 2, 3
Power Levels Are Bullshit
Blood of Aenarion
List of High Elven magic items - Shenron
Orion Will Legit Bodysurf Malekith Facedown The Full Length of the Curb
Foreign Relations - What Others Know, 1, 2, 3
Ships of the Warhammer World
On the Arrogance of Elves
On the Flame of Asuryan and Wraithbound, 1, 2
Magical Psychology, Necromancy and Elves - Revlid
Magical Mishaps and Elves
The Edict of Bel-Hathor
On the Gods of the Warhammer World
Cauldron's of Blood and the elven lifespan
Malekith as the essence of monarchy, and explosive brain surgery
Tilean Mercenaries
Trait Choices
"Dwarf-Friend"
Dwarves and ghosts
"Slann-Friend", Statecraft
The Everqueen's Perspective
Elves and Magic
"Certainty"
The Fire of Asuryan
The Threat of Malekith
Population, Ulthuan overview, Ulthuan provinces, Naggeroth and Dwarves, Explaining Naggeroth's Population
Elven politics, 1, 2, Rivalries
The Annulii Mountains are not a vacation hotspot.
Malekith, 1, 2
Black Orcs
Warpstone
An assessment of the Grom campaign.
Time Management
Dragons
Finubar the Seafarer
On Khemri
Phoenix King Influence Scores
With Great Power...
Assassins
Elven Lifespan
What if Dieter had won?
Yvresse and Nagarythe - Revlid
The Long March
Bonus Tally - Wirdo
Princess Mechanics, picture 1, picture 2, picture 3, Awards
Araby, 1, 2, 3
Magic Items, Why they're rare
International Politics
The Dragon Emperor, 1, 2, 3, 4
Chaos and Wizards
Morathi, 1, 2, 3
Power Levels Are Bullshit
Blood of Aenarion
List of High Elven magic items - Shenron
Orion Will Legit Bodysurf Malekith Facedown The Full Length of the Curb
Foreign Relations - What Others Know, 1, 2, 3
Ships of the Warhammer World
On the Arrogance of Elves
On the Flame of Asuryan and Wraithbound, 1, 2
Magical Psychology, Necromancy and Elves - Revlid
Magical Mishaps and Elves
The Edict of Bel-Hathor
On the Gods of the Warhammer World
Cauldron's of Blood and the elven lifespan
Malekith as the essence of monarchy, and explosive brain surgery
Tilean Mercenaries
(Crossposted from SB)
For those of you who remember Warhammer Dynasty, this is inspired by that, but with more elves and magic bullshit. You will control the Phoenix King, directing the fading might of Ulthuan as you attempt find a future for the elves that doesn't totally suck. Each turn will cover a year, with battles and some other events taking several smaller turns.
Unlike Warhammer Dynasty, money isn't really a factor for you since Ulthuan has more cash than it knows what to do with. On the other hand, your power isn't as absolute as an Elector Count; you're elected by the Princes of each province, and everybody in your court will have an opinion on the problem of the day. Your job is to choose between them without playing (or at least seeming to play) favourites. Your balance budget is political, not financial.
To represent this, there will be military/diplomacy/statecraft/etc actions, but you don't simply choose one action from each section. Instead, you have a number of dice representing your royal Influence, which you can vote to spend on various options. Often, delegates from multiple provinces will suggest different solutions to the same issue, allowing you to choose between them.
You can allocate multiple dice to a single action, in which case all of them will be rolled, and the best result used. Afterwards, the court will pay attention to whose suggestions you favoured, and they'll grumble if some provinces are listened to too much, or others are ignored.
- - -
Ulthuan, mighty Ulthuan, greatest land under the sun!* Land of plenty**, land of magic!
Bow before its invincible armies***, its peerless mages****, its vast wealth*****!
But despite the stoic valour of its militia armies, the sorcerous might of Hoeth, the rumbling power of ancient dragons, its proud navy and much more besides, Ulthuan dies a slow death. Its glory days are long in the past, slipping further away every year.
The Druchii of Naggeroth raid the coasts in preparation for their next invasion, twisted monsters pour down from the Annulii Mountains, rumours talk of even the Orcs turning their eyes upon Ulthuan's shores, and always there are reasons to spend the dwindling store of elven blood on foreign wars to save Men and Dwarves who haven't the wit to understand how much has been sacrificed for their sake.
Bunch of ungrateful pricks.
But now a change is in the air, for you are one of Ulthuan's High Princes, and you stand before the cleansing Fire of Asuryan, ready to step into the flame and be crowned Phoenix King of all Ulthuan.
(Or it might burn you to cinders. That's never happened though. Yet.)
It is the 253rd year of King Finubar's reign, long may he rest, or the year 2416 by the reckoning of the Empire of men, and in moments you will be Phoenix King (or dead), responsible for every soul within your blessed land, from the most wizened Loremaster to the merest child. You will seek victory on the battlefield and the negotiating table, and perhaps restore Ulthuan to its former glory.
Or possibly you'll piss off the nobles enough that one of them will knife you in the back, a bit like what happened to the last guy. Bunch of ungrateful pricks. Actually, they might even have offed him too. You should probably look into that...

* If you listen to the elves.
** Mostly because all the corpses left plenty behind.
*** It's not a defeat if they don't write it down, okay?
**** Except for the Slann, but they don't talk about those guys.
***** Okay, that one's true. They have all the shinies.
Last edited: